FUTURE UNIVERSITY HAKODATE
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Project Learning involves the participation of all third-year students, and creates classes unique to FUN. Students from dierent departments and courses split into teams based on individual skills and spend the year tackling one large topic. The aim is build a problem-solving mentality, develop practical skills and also develop as members of society.The goal of this project was to create a mobile planetarium where children can explore stars and space in Hakodate, where there are no science museums. Two air domes, a pin-hole projector and other projection equipment along with two planetarium programs were produced during the year, and a screening at an elementary school was held at the end of the project. Production of a hand-made community-based mobile planetarium using VR/AR technologyThe main purpose of this project was to promote tourism in Hakodate. A robot called Ikabo was produced using FUN technology with the Hakodate specialty of squid as its theme. The project team attended a variety of events with Ikabo to sell character merchandise and engage in related activities. Robot for Hakodate tourismThe aim of this project is to create a communication tool to support for mutual understanding with people from dierent cultural background and to design the tool everybody can operate intuitively. During summer holidays, all of the project participants visited a country in Asia to take part in an international workshop. Based on the workshop experience, the participants continued to improve the tool in Japan presenting the results in English.Global Design based on EmpathyThis project was established to design the Hokuto City mascot in order to increase name recognition for the municipality to coincide with the opening of the northern terminus of the Hokkaido Shinkansen. The aim was to create a mascot even more appealing than the massively popular "Kumamon". Analysis of existing mascots, eldwork, public-participation workshops and other activities were conducted to support the design, and the completed mascot was presented to the public for a popularity poll.Design of a Hokuto City mascotFor more information on our PBL, please visit; https://www.fun.ac.jp/en/intro-pblProject LearningTimeline of Project LearningProblem identicationProblems to be solved are identied.TeamworkOne problem is solved by multiple members.ProblemsolvingTheories and expertise necessary for problem resolution are established and put into practice through system development and work production.Report(Presentation/documention)A report and a presentation are made to convey the results to third parties.・Theme selection・Team formation・Research・Interviews・Problem identification・Consideration/prototype・Interim report・Preparation for presentation ・Presentation・Submission of final reportAprilMayJuneJulyAugustSeptemberOctoberNovemberDecemberJanuary・Actual production and verificationProject Learning – classes unique to FUN in which students combine their strengths and improve practical skillsWhat is Project Learning?In today’s society, where the environment, the economy, engineering, information and other elds are becoming increasingly diversied and complicated, most problems do not have clear answers that are convincing to everyone. Against such a background, it is becoming increasingly dicult to foster skills for practical application in the real world through conventional educational methods involving lectures and exercises. FUN’s Project Learning initiative supports education on methods for solving such problems. In each project, 5 to 15 students and 2 or 3 teachers address a particular subject over the course of a year in collaboration with other universities, companies and local communities. Subjects are selected both from the content of FUN lectures and from problems in the real world. Students choose a project they consider suitable and actually experience the processes from problem identication to resolution together with the teachers in charge. During the course of these processes, students acquire the know-how and expertise necessary for project implementation based on knowledge acquired from previous years’ lectures and their own experience. The results of Project Learning are presented at the university and elsewhere, and the fruits produced are returned to aliated companies and local communities. FUTURE UNIVERSITY HAKODATE11

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